Name: Debajit Guha
Title: Concept Artist
Department: Games
In the industry: 4.8 years
With Technicolor Games: 1.5 years
First project: Technicolor Concept Art Portfolio
Debajit is a concept artist at Technicolor Games, although his career began in mechanical engineering – meaning his journey has been full of adventures. It all started with a passion for games and films, Debajit wanted to pursue his passion and contribute to an industry that was a big part of his childhood.
Debajit loves creating mechanical and hard-surface designs. Growing up watching Star Wars, Neon Genesis Evangelion and Ghost in the Shell, his love for sci-fi movies and anime are evident in his art. Debajit enjoys exploring and producing rare and experimental genres of electronic music as a hobby, describing his music as a ‘balancing factor’ in his creative journey.
As concept artists, we have the power to mold the future by presenting our unique vision to the world. It’s a way of life where we all should aim at designing for the future and I see myself contributing to it.
How did your career begin?
Since childhood, I have enjoyed sketching, mostly cars, anime, and machines. Initially, I aspired to become an automotive designer and so focused on mechanical engineering. I was introduced to the world of concept design for games through a very early teaser of Cyberpunk 2077 which inspired me to pursue this as a career.
At first, I wasn’t sure exactly how to become a ‘Concept Artist’. I spent a lot of time researching the industry, seeking information & knowledge. I had support from friends at ArtCenter College of Design to study the fundamentals and create my portfolio.
What is your most memorable moment working at Technicolor Games?
Every project I’ve worked on at Technicolor Games has taught me valuable lessons but the most memorable would be some early environment designs I worked on for a concept art portfolio. I stepped into a new world of environment illustration – the processes were initially very alien to me, I was learning all the time. Creating environments within a pipeline of 3D & 2D tools opened my eyes to a whole new world of possibilities.
What is it like working at Technicolor Games?
Technicolor Games has a very balanced environment to work and grow. We get to work on challenging projects, problem-solving is an important part of design and the collaborative process here is incredible.
What are you excited about for the future?
Learning and experimenting. The industry is ever-evolving and there are a lot of uncharted territories to discover. We are experiencing a golden era of art and design where we have access to technology to bring our designs to life, faster. One of which is Real-time creation. Tools like Unreal Engine 5 excite me the most with its capabilities of world creation and visualization in real-time. This is definitely going to be a promising part of future of concept art as I believe.
What advice could you give to someone wanting to join the industry?
Keep working on polishing the fundamentals of your art and create a strong portfolio. It can take a while – so be patient. A portfolio reflects our vision as a designer so it’s an important part of what we do.
Aside from creating stunning concept art paintings, Debajit works in 3D software such as blender and unreal to speed up the concept art process. His mechanical engineering side inspires his sketches of mechanical characters and vehicles, which he excels at. It’s always intriguing to see his interpretations of projects.