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In the Spotlight January 2025: Alok Paul.

Name: Alok Paul 

Title: Principal Artist

Department: Games

Length of career in the industry: 8+ years

How did your career begin?
Since childhood, I have always had an interest in drawing, painting and sculpting. I then went on to pursue these during my educational years, and in 2007 I completed my 3D animation course from the Toonz Webel animation academy.

From here, my professional journey started at DQ Entertainment in 2007. During this period, I worked as an Environment Modelling Artist on various international television projects. Then in 2012, I moved to Xentrix Studios, where I spent over four years working in TV for a number of international clients. 

I joined Technicolor Games in 2017, as a 3D Artist and have been fortunate to work on multiple projects since then. This journey has given me the opportunity to enhance my skills in modeling, sculpting, texturing, and overall creativity.

What has been your most memorable moment working at Technicolor Games?
It was a very happy moment when I received my first ever game credit in EA Sports FIFA (now EA Sports FC).

What advice would you give for aspiring professionals?
Develop skills in 3D modeling, texturing, animation, or concept art, and keep updating your art skills and knowledge. In addition to technical expertise, good communication and teamwork skills are vital in the Games industry

What are you excited about for the future?
I’m excited about all the new creative work where I hope to grow my skills.

Check out Alok’s personal artwork below:

Alok Paul Animation Artwork

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