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Technicolor Games: Explore Our Services.

For over 107 years Technicolor has remained at the forefront of creative technology in the entertainment industry through artistry, reputation and craft. We are born of this ever-evolving creative legacy and work to inspire the world’s most creative games developers to have unlimited ideas. With our rich history in mind Technicolor Games is unlike any other studio offering full-service production across a single IP from in-game to Film, TV, Advertising, and Animation.

ANIMATION & LIGHTING VFX

Animation has been at the very core of our studio since its inception. We are experts at keyframe animation, bringing our expertise to some of the most complex mocap-based project briefs in the industry.

Our talented animators breathe life into some of the most well-known games in the world. When we are briefed on a new project, we ensure to crew it with the most relevant and suited animators.

From photo-real stylized characters, we push the boundaries of animation creating immersive experiences players will never forget. Working on major games or mobile titles, our Key Framers have crafted multiple award-winning games.

Our Lighters are experts with Unreal and Unity, working with our client’s most complex proprietary engines. Our VFX team cover all aspects of real-time FX, from pyrotechnics to simulations, destructibles and procedural environment modelling, mastering the most complex real-time Houdini challenges.

ART PRE-PRODUCTION

Our teams of talented concept artists have partnered with some of the best development studios in the world. Technicolor Games recognize the importance and responsibility of externally upscaling development teams.  We are often called upon to seamlessly expand studio teams during the course projects, contributing to the success of some of the best games in the world.

Our Art Directors oversee all our games projects from concept to in-engine execution.  We engage early in the game design process with prototyping, previz and early gameviz explorations as UI and UX design.

From cartoon to hyper-realistic, fantasy, sci-fi and stylized, we cover the broadest range of styles.

ASSET CREATION

Our asset group is an industry-leading powerhouse of passionate and skilled environment, Hard Surface, Organic, and Character Artists. We remain resolutely pipeline agnostic, seamlessly dropping into our partner’s pipelines and toolsets. At any time, we could be working in Unreal, Unity, and several propriety engines, taking assets through the pipe from concept to level completion.

Our skilled and substance trained surfacing artists create next-generation physically based rendering assets for top industry clients. Our team includes many highly talented sculptors, producing characters, and creatures, as well as working on blend-shapes and photo-real heads. Over the years Technicolor Games has developed deep expertise in the fields of scanning and photogrammetry enhancing the immersive experience of some of the best games in the world.

CAPTURE

We offer mocap solutions at our Technicolor Games capture studios and across our Technicolor locations worldwide, from pre-production to final data integration.

Our motion capture animation team have worked on a vast array of projects from highly complex in-game animations, high-end cinematic content, Faceware and Dynamixyz retargeting, and everything in between.

We supply experienced shoot supervision, direction and data management, alongside our full portfolio of animation post services.

Working with Motion builder, Maya (and Max) our team combines unrivalled experience and expertise to execute all mocap-based production briefs.

If you’d like to discuss your project or our services in more detail please contact us we’d love to hear from you!

To check out job vacancies in the departments mentioned above please view our open positions!

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