Animation and VFX have always been at the very core of our studio, whether it’s for games or cinematic experience, we have engaged with all types of work. We are experts at Keyframe Animation, bringing our expertise to some of the most complex mocap-based project briefs in the industry.
Using Game Engine technologies like Unreal and other proprietary engines and DCC apps like Houdini and Maya, Technicolor Games’ focus has always been to achieve the best possible output while keeping the performance, optimization, and any additional project requirements in mind. For more a more in-depth breakdown of what our animation team can offer, you can take look at our insights series.
Our service line offering includes:
- Keyframe Animation
- Hybrid Animation
- Facial Animation
- Procedural
- Rigging
- Real-Time Lighting (Unreal / Unity / Custom)
- Real-Time Houdini VFX
- Mocap/Pcap workflow (including Faceware & Dynamyxz)
- Previs
- Cinematic Layout
To view our full portfolios and reels, contact our business development team here.