UbiSoft Games introduced us to the epic world of adventure, dominance and heroism via one of the best-selling games of all time, Assassin’s Creed.
Technicolor Games worked on the twelfth installment of the series Assassin’s Creed Valhalla, delivering more than 300 assets, including over 250 environment props. As part of the project, the team were given access to the assets created in the game engine, Anvil. This helped mimic aspects from older versions of the game and enhance the visual quality.
The project included working on hero assets like the statues and thrones, as well as upgrading the quality of existing assets to meet latest console requirements.